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Alice: Wonderland Solitaire

Alice: Wonderland Solitaire

2K plays 4.1 out of 5

Overview

Plain old Klondike, except here the arguing is done with cards. Alice is back in Wonderland, where everyone loves a good argument. Every card you send to the Foundation wears down their stubbornness. Finish a suit and your opponent softens. Clear the deal and they step aside. Fifteen characters from the book, each with a story before you meet: the White Rabbit who lost his deck, the Caterpillar, the Cheshire Cat, the Mad Hatter, the Gryphon, the Jabberwock, and finally the Queen of Hearts. Every card earns XP, every level earns a skill point. Nine skills in three branches: Path of Curiosity bends the rules of the deal, Path of Valour makes every card count for more, Path of Wisdom speeds up levelling. Drink Me puts an Ace home before your first move, Rabbit Hole lets any card claim an empty column.

Videos and screenshots

  • Alice: Wonderland Solitaire screenshot 1
  • Alice: Wonderland Solitaire screenshot 2
  • Alice: Wonderland Solitaire screenshot 3
  • Alice: Wonderland Solitaire screenshot 4
  • Alice: Wonderland Solitaire screenshot 5
  • Alice: Wonderland Solitaire screenshot 6
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12,083 players online

How to play

  1. Open the game

    Press Play now and the game opens on its own screen.

  2. Follow the in-game instructions

    The controls and goals are shown inside the game as you play.

  3. Use the game menu

    The floating button over the game reloads it, saves it to your favourites, or takes you back out.

Game instructions

The goal is four Foundation piles, one per suit, Ace up to King. Every card that lands there wears down your opponent's stubbornness. Empty their bar and the level is won. Seven columns sit on the table. A card goes on the next rank up of the opposite colour: a black six onto a red seven. You can drag a whole built run at once. An empty column takes only a King — until you learn Rabbit Hole, then any card will do. Click the face-down deck to turn a card into the waste. When it runs out, click again and the cards come back for another pass, as often as you like. Drag cards with the mouse or your finger. Right-click a top card and it flies to the Foundation by itself if it has a place there — the quickest way to settle an argument. Every card in a Foundation is one XP. XP raises your level, each level grants a skill point. Within a branch, skills unlock in order.

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