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Anteroom

Anteroom

6K plays 3.9 out of 5

Overview

The back room of a gambling house: a lamp under a shade, worn felt, tarnished brass. Around the table sit people life has bent each in its own way. They are the ones playing for you. A poker hand becomes chips and a multiplier, and their product is your score. A pair gives little, a flush more. But hands do not win runs, jokers do: thirty-two rumpled people, each with a distortion and a rule of its own. One counts only hearts, one triggers face cards twice, one grows with every flush and by the eighth ante is out of control. Between blinds a counter opens. Tarots change your deck for good, planets raise the level of the hands themselves, vouchers stay to the end of the run. Eight antes, twenty-four blinds. Every third holds a boss with a ban of its own: a suit clamped shut, a discard taken away, the target doubled. 32 jokers, 17 tarots, 12 planets, 9 vouchers, 10 bosses. A tutorial and a hand reference for anyone new to poker. The deck is always the same. The run never is.

Videos and screenshots

  • Anteroom screenshot 1
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10,689 players online

How to play

  1. Open the game

    Press Play now and the game opens on its own screen.

  2. Follow the in-game instructions

    The controls and goals are shown inside the game as you play.

  3. Use the game menu

    The floating button over the game reloads it, saves it to your favourites, or takes you back out.

Game instructions

Click cards in your hand — up to five at a time. PLAY scores the selection, DISCARD swaps cards and costs you no hand. Each blind asks for a score within a limited number of hands. A hand scores chips × multiplier; both numbers sit on the board, and the i badge beside them opens a full breakdown. RANK and SUIT reorder your hand, which makes a straight or a flush easier to spot. New to poker? Open HANDS on the left: all twelve combinations with card examples. Jokers along the top work on their own, left to right, and stay for the whole run. Consumables work differently: select cards in hand, then click the tarot card. Hover over any joker or consumable to open a card explaining what it does and how to use it. Clearing a blind opens the counter: spend money on jokers, tarots, planets, vouchers and packs. Buying nothing is fine too. Lost? Press TUTORIAL: one blind, step by step, with hints.

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