Overview
You went through the wrong door. Behind it: damp carpet, humming lights, yellow wallpaper that runs further than it has any right to. No way out. Just a workbench, a furnace, and whatever the last expedition left behind.
A chair comes apart into sticks, sticks become a torch, boards a workbench. Then stone tools, then steel, each opening what the last could not touch. The furnace smelts metal; the salvage bench strips furniture for parts.
The world reshuffles every time you start — except the first hall. A yellow line on the floor marks the border: everything built inside it stays where you left it. Past it, nothing holds.
Health, hunger, thirst and your grip on things. Almond water steadies the mind, a bandage closes what bit you. In the dark a torch is all that stands between you and what walks there.
Poolrooms in white tile, server halls in blue half-light, warehouses, hotel corridors. Locked rooms, anomalous seams, flickering zones — all written up in the journal for good.
Videos and screenshots
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How to play
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Open the game
Press Play now and the game opens on its own screen.
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Follow the in-game instructions
The controls and goals are shown inside the game as you play.
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Use the game menu
The floating button over the game reloads it, saves it to your favourites, or takes you back out.