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Blind Strike

Blind Strike

7K plays 4.7 out of 5

Overview

Blind Strike is a turn-based duel where instinct beats reflexes. Every round you and your opponent choose blind at the same time: where you strike, and which zones you guard. Guess their strike and you block it. Spot the gap in their guard and you take their health. Four fighting schools. The Bruiser walks through guards, the Duelist slips the blow and answers first, the Warden takes the hit and grinds you down, the Stalker punishes with crits. Each has its own signature move. Free points go into strength, agility, intuition and endurance — you decide what your fighter becomes. The shop has five tiers of gear, from rusty iron to legendary. A shield buys another guard zone, a second weapon another strike. Clean hits, blocks and dodges bank tactic points, and those unlock moves: punch through a guard, cover every zone at once, riposte, or land a critical hit. Opponents are matched to your level, each with their own habits. The tougher they are, the bigger the payout.

Videos and screenshots

  • Blind Strike screenshot 1
  • Blind Strike screenshot 2
  • Blind Strike screenshot 3
  • Blind Strike screenshot 4
  • Blind Strike screenshot 5
  • Blind Strike screenshot 6
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10,907 players online

How to play

  1. Open the game

    Press Play now and the game opens on its own screen.

  2. Follow the in-game instructions

    The controls and goals are shown inside the game as you play.

  3. Use the game menu

    The floating button over the game reloads it, saves it to your favourites, or takes you back out.

Game instructions

Pick a fighting school and a callsign, and you are straight into the arena. Each round you choose a strike zone and your guard zones, then hit Strike. There are five zones: head, chest, stomach, belt and legs. With the mouse: click the rows in the Strike and Guard columns. With the keyboard: 1—5 picks the strike zone, Q—T the guard, space swings. You get 15 seconds to decide. Miss the clock and the remaining zones are picked for you. The moves under the arena unlock as you bank tactic points — earned from clean hits, successful blocks and dodges. A move fires together with your strike in the same round. Before a fight you can arm a potion; it takes effect as the next fight starts. Fights pay experience and credits: experience raises your level and hands out attribute points, credits buy weapons, armor and potions in the shop. Progress saves automatically.

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