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Block Ops

Block Ops

4K plays 4.0 out of 5

Overview

You work alone. No cover, no backup, no second chance. The contract arrives as one line — how you close it is up to you. OPERATION GOLDEN. The head of the syndicate, twenty-five guards and a six-shell shotgun. Three roads lead to him, all real: fight up the main staircase, reach him with a grenade, or drop the chandelier onto his chair. DIRTY MONEY. Night, rain, a container port. In through the storm drain, the key on the chief, the drive in his safe. Take it and the port shuts down: your way out is the roof, the crane bridge and the container yard. THE LAST FLIGHT. Eleven kilometres up, two decks, thirty-two mercenaries. The skin can be shot through anywhere — beyond it is air that pulls in everyone nearby. The world is built from voxels and breaks for real: fire knocks cubes out of bodies, tears off limbs and chews through walls. Hits pay out in glory shards — headshots, streaks, kills made mid-jump. Every run is timed, and the board remembers how you closed each one.

Videos and screenshots

  • Block Ops screenshot 1
  • Block Ops screenshot 2
  • Block Ops screenshot 3
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How to play

  1. Open the game

    Press Play now and the game opens on its own screen.

  2. Follow the in-game instructions

    The controls and goals are shown inside the game as you play.

  3. Use the game menu

    The floating button over the game reloads it, saves it to your favourites, or takes you back out.

Game instructions

Controls: WASD to move, SHIFT to sprint, SPACE to jump, C to crouch (a short press toggles it), LMB to fire, R to reload, G for a grenade, F to restart the run. Each contract issues its own weapon. The VX-12 shotgun is devastating at three metres and useless at ten — close the distance. The AKV-7 rifle holds the middle range. The SK-4 carbine fires three-round bursts. Jump onto crates, containers and ledges: that is how roofs, balconies and upper floors open up. Crouching lowers you — only crouched will you fit through the drain under the wall or the study window. You never have to use the front door. A drain, a fire escape, a roof hatch, a crane bridge — there is always a way around, and it is almost always faster than a frontal fight. Armour comes off the dead. Grenades solve what cover protects. A gunshot carries: the alarm brings everyone, and on hard the garrison lays down fire and flanks you. Watch the machinery — a forklift or a rail container kills as surely as a bullet.

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