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Crosswords on the Go: Scanwords, Sudoku, Fillwords

Crosswords on the Go: Scanwords, Sudoku, Fillwords

2K plays 3.6 out of 5

Overview

Solve classic crosswords and Scandinavian arrowwords, fill in sudoku, hunt for words in fillwords, decode cryptograms and try shikaku, a rare Japanese puzzle. Between puzzles — read jokes, tall tales and surprising facts: every page of the collection serves a fresh portion of humour. What's inside: 🧩 Crosswords — classic ones, in English 📰 Arrowwords — just like in your favourite newspaper, easy to hard 🔢 Sudoku — classic sudoku with difficulty levels 🔤 Fillwords — find words snaking across the grid 🔐 Cryptograms — decode a quote ⬛ Shikaku — a Japanese puzzle: split the field into rectangles 😄 Jokes and tales — humour for every win 💡 Fun facts — learn something new every day Why you'll like it: ✅ Everything in English ✅ Hints when you get stuck ✅ Simple controls — comfortable on phone and tablet ✅ Training for the brain, memory and general knowledge ✅ Solve in any order, pause and come back later ✅ Free to play Crosswords, arrowwords and sudoku — always at hand!

Videos and screenshots

  • Crosswords on the Go: Scanwords, Sudoku, Fillwords screenshot 1
  • Crosswords on the Go: Scanwords, Sudoku, Fillwords screenshot 2
  • Crosswords on the Go: Scanwords, Sudoku, Fillwords screenshot 3
  • Crosswords on the Go: Scanwords, Sudoku, Fillwords screenshot 4
  • Crosswords on the Go: Scanwords, Sudoku, Fillwords screenshot 5
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How to play

  1. Open the game

    Press Play now and the game opens on its own screen.

  2. Follow the in-game instructions

    The controls and goals are shown inside the game as you play.

  3. Use the game menu

    The floating button over the game reloads it, saves it to your favourites, or takes you back out.

Game instructions

Pick a page in the catalogue — its genre and number are printed on the card. In a crossword or scanword, tap a cell and type the word on the on-screen keyboard; the arrows under the board move through the clues. In sudoku, tap a cell and a digit; "Notes" mode leaves pencil marks. The lightbulb button spends coins on a hint that reveals one correct symbol. A page counts as solved once it is completely filled.

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