Overview
A school of magic where a spell has to be drawn, not picked from a list.
Every rune is a corridor. Lead your wand along it in one stroke, without lifting it and without touching the walls. The more precisely you trace, the more stars you earn; the faster you go, the higher the resonance and the more each spark is worth.
125 runes across five years, from a straight line to chains of three figures in the final exam. On eight runes of every year a classmate traces beside you, and you have to finish ahead. On the rest a cooling edge follows you: the spell goes cold if you crawl.
Along the way there are seals to steer around, shutters to wait out, coins and gems to collect. The shop sells wands with passive perks, magnets, collectors, and an hourglass that rewinds the rune two and a half seconds after a break.
Every day there is one trial shared by all players, identical for everyone, with a streak counter for winning day after day.
Videos and screenshots
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How to play
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Open the game
Press Play now and the game opens on its own screen.
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Follow the in-game instructions
The controls and goals are shown inside the game as you play.
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Use the game menu
The floating button over the game reloads it, saves it to your favourites, or takes you back out.