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Local Network

Local Network

6K plays 4.5 out of 5

Overview

A mid-90s office: the server is humming, the computers on the desks are dark. The cables are laid out, just in the wrong order — the wiring is yours. Rotate sections of cable until the path from the server reaches every computer. Close the cables into a loop and the power drops: short circuit, blue screens on the monitors. Loose cable ends are not allowed either. One server, many computers, so you reason inward from the edges — every branch you connect rules out options for its neighbors. Nine network configurations, from 3×5 easy to 7×10 hard, unlock as you play. Every board has its own move goal: stay within it and the connection counts. Only clears on your latest unlocked configuration count, so easy networks will not carry you up the ladder. Every board is generated fresh, and the solution always follows from logic, never from guessing. Progress saves automatically: an unfinished network waits on the same move. Plays on phone and desktop, in English and Russian.

Videos and screenshots

  • Local Network screenshot 1
  • Local Network screenshot 2
  • Local Network screenshot 3
  • Local Network screenshot 4
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  • Local Network screenshot 7
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How to play

  1. Open the game

    Press Play now and the game opens on its own screen.

  2. Follow the in-game instructions

    The controls and goals are shown inside the game as you play.

  3. Use the game menu

    The floating button over the game reloads it, saves it to your favourites, or takes you back out.

Game instructions

Your goal is to connect every computer in the office to the server. There is one control: tap a cell and it rotates 90° clockwise. Finger and mouse both work. To bring a cable back to where it was, tap three times. As soon as the path from the server reaches a computer, its monitor lights up. Only what is connected stays lit. Two rules: — every cable end has to be plugged into something, no loose ends; — the cables must not close into a loop. A loop is a short circuit: the power drops and the monitors show a blue screen. Break the loop and the network comes back. The top bar shows your moves and the goal — the highest number of moves that still counts as a clear. You can go over it: the network will still come together, it just will not count. If you are stuck, press the question-mark button: it outlines a cell you already have enough information to work out. It rotates nothing — the move is yours. Progress saves by itself: close a network and come back later.

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