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Monster Race

Monster Race

1K plays 3.9 out of 5

Overview

Monster Race is a fun educational race with funny monsters. From start to finish on cell 100, they compete to complete the path fastest. Roll the dice, add the values, and solve sums — that is how your monster moves forward. The more accurate your counting, the faster you reach the goal! Special cells appear along the way: Rockets boost you forward 6-10 cells. Luck cells grant a big bonus of +8 to +15. Pits push you back 4-8 cells. Traps cause a strong setback of -9 to -15. Teleports carry you to the next teleport. Questions give a 50/50 chance: bonus or setback. Pauses skip your turn. Play against bots or set up a duel or trio with friends on one device. Bots play on their own and cheer with funny lines. Rounds are fair: everyone takes equal turns, and the first to finish does not win instantly — the others catch up. The winner is whoever advances furthest. The game builds mental math and logic, and suits kids and the whole family. Pick any of 12 monsters — off to the finish!

Videos and screenshots

  • Monster Race screenshot 1
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  • Monster Race screenshot 3
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  • Monster Race screenshot 8
Play Now

11,733 players online

How to play

  1. Open the game

    Press Play now and the game opens on its own screen.

  2. Follow the in-game instructions

    The controls and goals are shown inside the game as you play.

  3. Use the game menu

    The floating button over the game reloads it, saves it to your favourites, or takes you back out.

Game instructions

Controls are super simple: 1. Pick a mode: duel (2 players), trio (3 players), or vs bots (1 to 9). 2. Name your monster and choose one of 12 funny heroes. 3. On your turn, tap the dice at the bottom — 1, 2, or 3 dice will roll. 4. Add up the values and enter the answer in the calculator. 5. Correct — your monster steps forward that many cells. Wrong — try again. 6. Special cells give bonuses or setbacks: rockets and luck speed you up, pits and traps push you back, teleports carry you forward, questions give a 50/50 chance, and pauses skip a turn. 7. Everyone takes turns and plays an equal number of moves. Reaching cell 100 first does not win instantly — the others catch up their turns. 8. The winner is whoever advances the furthest. A tie means a draw! 9. Tap the ? at the top to recall a cell meaning, and the speaker to toggle sound. Count fast, think smart, and bring your monster to the finish first!

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