Skip to content
KG
Pixel Studio 98

Pixel Studio 98

28K plays 4.0 out of 5

Overview

1998. You quit the boring job, bought a second-hand PC and locked yourself in a garage with one dream — your own game studio. Pixel Studio 98 is a pixel-art game dev tycoon: the path from a lone developer in a garage to a gamedev magnate with a real studio. What awaits you: create games by choosing genre, topic and platform — good combos become hits; split your time across engine, gameplay, graphics and sound over three development stages; hire designers, coders, artists and sound engineers; research new genres, topics and engine tech — from 2D to online and cloud; move from a garage to a flat, an office and a big studio; ride market trends. Released games keep earning money even while you are offline. Sell the studio at its peak and start again with a Legend bonus. Retro 90s aesthetics, chiptune music and a living pixel office. Can you ship a masterpiece rated 10 out of 10?

Videos and screenshots

  • Pixel Studio 98 screenshot 1
  • Pixel Studio 98 screenshot 2
  • Pixel Studio 98 screenshot 3
  • Pixel Studio 98 screenshot 4
  • Pixel Studio 98 screenshot 5
  • Pixel Studio 98 screenshot 6
  • Pixel Studio 98 screenshot 7
  • Pixel Studio 98 screenshot 8
  • Pixel Studio 98 screenshot 9
  • Pixel Studio 98 screenshot 10
  • Pixel Studio 98 screenshot 11
  • Pixel Studio 98 screenshot 12
  • Pixel Studio 98 screenshot 13
  • Pixel Studio 98 screenshot 14
  • Pixel Studio 98 screenshot 15
  • Pixel Studio 98 screenshot 16
Play Now

11,829 players online

How to play

  1. Open the game

    Press Play now and the game opens on its own screen.

  2. Follow the in-game instructions

    The controls and goals are shown inside the game as you play.

  3. Use the game menu

    The floating button over the game reloads it, saves it to your favourites, or takes you back out.

Game instructions

Tap "New game" and set the title, scale, genre, topic and platform. Watch the combo hint: a "great" genre-and-topic combo scores higher. Across three development stages, split the sliders — the "key / medium / minor" tags show what matters for your genre. Ship the game: critics score it and it starts earning. Spend money on new staff in the Team screen and on tech in the Research screen to build bigger, better games. Unlock genres, topics and engines with research points, and move into larger offices. Come back often: the studio earns while you are offline, and you can double a reward by watching an ad. The first launch walks you through a tutorial all the way to your first release and first money. Controls: mouse on PC, touch on phone.

More games

More games