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Pulsar: Neon Swarm

Pulsar: Neon Swarm

431K plays 3.8 out of 5

Overview

«Pulsar: Neon Swarm» is a vertical space shooter drawn entirely in neon vector graphics. You fly the last surviving fighter against a swarm that gets meaner every wave. Three enemy types behave differently: Needles aim straight at you, Wedges cover an area with spread volleys, Whirls seed the screen with bursts in every direction. Every fifth wave brings the Brood — a boss whose gun modules can be shot off one by one, and every module you destroy visibly lowers the pressure. Disarm it first or charge straight in: your call. Your weapon grows from 1 to 5 barrels, but every hit you take knocks a level off. The better you play, the more an error costs. Dying does not take away what you earned: cores stay with you, and between runs the hangar sells permanent upgrades — hull, reactor, shield, magnet, cooling and luck. Fully upgraded, you get about twice as far. One-finger controls, firing is automatic.

Videos and screenshots

  • Pulsar: Neon Swarm screenshot 1
  • Pulsar: Neon Swarm screenshot 2
  • Pulsar: Neon Swarm screenshot 3
  • Pulsar: Neon Swarm screenshot 4
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How to play

  1. Open the game

    Press Play now and the game opens on its own screen.

  2. Follow the in-game instructions

    The controls and goals are shown inside the game as you play.

  3. Use the game menu

    The floating button over the game reloads it, saves it to your favourites, or takes you back out.

Game instructions

Drag to steer — the ship follows just above your finger so you can see what is coming. On desktop use arrows or WASD. Firing is automatic, there is no fire button. Collect pickups, each has its own shape: • cross — one more barrel (five maximum); • bolt — restore energy; • double ring — a shield for several seconds, absorbs any hit; • star — a bomb: wipes every torpedo off the screen and damages all enemies; • diamond — cores, the hangar currency. Your bullets shoot down enemy torpedoes — in dense waves that is the only way to clear a path. Remember: taking a hit costs you a weapon level. Dodging is often worth more than pushing through. After you die, visit the hangar. Upgrades are permanent and carry into every run that follows.

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