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Spy | Game for company

Spy | Game for company

6K plays 4.4 out of 5

Overview

“Spy | Game for company” is an addictive game for a group of 3 to 10 people, where players find themselves in a random location. But among them, one is inevitably a spy who doesn't know where they are. Players must ask each other questions to find out who is peaceful and who is a spy. The game is perfect for a party or a quiet evening with friends or family. It combines elements of deduction, strategy and psychological analysis to make it incredibly fun and interesting. Time after time you will return to it to improve your attentiveness and logical thinking skills. Are you ready to become a spy or unmask one? Try it and find out!

Videos and screenshots

  • Spy | Game for company screenshot 1
  • Spy | Game for company screenshot 2
  • Spy | Game for company screenshot 3
  • Spy | Game for company screenshot 4
  • Spy | Game for company screenshot 5
Play Now

14,386 players online

How to play

  1. Open the game

    Press Play now and the game opens on its own screen.

  2. Follow the in-game instructions

    The controls and goals are shown inside the game as you play.

  3. Use the game menu

    The floating button over the game reloads it, saves it to your favourites, or takes you back out.

Game instructions

Round Start: Each player knows the location except the spy. Players begin asking each other questions to determine who might be the spy. The goal of the peaceful players is to identify the spy. This requires each player to unanimously point to the same player. The peaceful must choose their questions carefully and analyze the answers to expose the spy. They must also listen carefully to the answers to identify suspicious or uncertain answers from the spy. At the same time, two questions in a row cannot be asked of the same player, which makes the game even more dynamic and strategic. The spy must try to figure out where everyone is based on the other players' questions and answers. At the same time, he must phrase his answers in such a way as not to give away his ignorance of the location. The spy wins if he guesses the location before he is exposed, or if the civilians kick out one of their own.

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