Skip to content
KG
Jolly 3: Chapter 2

Jolly 3: Chapter 2

1K plays 4.1 out of 5

Overview

After the events of the previous part, you and your boss Theo are still dissatisfied with what you uncovered inside the Jolly factory. Theo threatens to fire you unless you obtain some “valuable” items. As the office lights and monitors flicker on, a prerecorded voice message from Kevin Johnson, the company’s director, greets you. Kevin outlines a simple defense mechanic: protect yourself from two dangerous animatronics stationed in the building—Broken Jolly and Broken George. Good luck!

Videos and screenshots

  • Jolly 3: Chapter 2 screenshot 1
  • Jolly 3: Chapter 2 screenshot 2
  • Jolly 3: Chapter 2 screenshot 3
  • Jolly 3: Chapter 2 screenshot 4
  • Jolly 3: Chapter 2 screenshot 5
  • Jolly 3: Chapter 2 screenshot 6
  • Jolly 3: Chapter 2 screenshot 7
  • Jolly 3: Chapter 2 screenshot 8
  • Jolly 3: Chapter 2 screenshot 9
  • Jolly 3: Chapter 2 screenshot 10
  • Jolly 3: Chapter 2 screenshot 11
Play Now

12,656 players online

How to play

  1. Open the game

    Press Play now and the game opens on its own screen.

  2. Follow the in-game instructions

    The controls and goals are shown inside the game as you play.

  3. Use the game menu

    The floating button over the game reloads it, saves it to your favourites, or takes you back out.

Game instructions

— Each night you stay inside the base office — Pull the panel behind you: it has three tabs—radar, jammer, maintenance – Radar shows where the animatronics are. After use it takes a long time to recharge – Jammer is your main defense. When Jolly or George reach the door, press the initiate button to overload their circuits and drive them back – Maintenance lets you repair:  - Cameras when the signal is lost  - Ventilation when the alarm sounds and breathing grows heavy  - Air-con when the temperature at the bottom of the screen starts rising

More games

More games