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Jumping Cat: From Room to Space

Jumping Cat: From Room to Space

7K plays 4.8 out of 5

Overview

The cat bounces on its own — your job is to steer left and right and keep it from falling. Underneath its paws is the furniture of a home: bookshelves, cardboard boxes that collapse after one jump, sofas that launch you twice as high, a robot vacuum that never stands still, and curtains you can climb. The higher you get, the stranger the view: the room gives way to city rooftops, then clouds, the stratosphere and finally outer space. Features: • Your score is your height in metres, and your record is saved to the cloud. • Fish you collect on the way buy 15 cat breeds in the shop. • A ball of yarn spins you upward; a bottle of milk shields one fall. • Cucumbers on the shelves and crows in the sky are best avoided. • Play with a finger, a mouse or the arrow keys — equally comfortable everywhere. • A leaderboard to compare your best height with other players. A run lasts a minute or two, and "one more try" lasts much longer.

Videos and screenshots

  • Jumping Cat: From Room to Space screenshot 1
  • Jumping Cat: From Room to Space screenshot 2
  • Jumping Cat: From Room to Space screenshot 3
  • Jumping Cat: From Room to Space screenshot 4
  • Jumping Cat: From Room to Space screenshot 5
  • Jumping Cat: From Room to Space screenshot 6
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13,275 players online

How to play

  1. Open the game

    Press Play now and the game opens on its own screen.

  2. Follow the in-game instructions

    The controls and goals are shown inside the game as you play.

  3. Use the game menu

    The floating button over the game reloads it, saves it to your favourites, or takes you back out.

Game instructions

1. The cat jumps by itself — you only steer. Slide your finger across the screen, move the mouse, or press the arrow keys (A and D work too). 2. The screen wraps around: leave through the left edge and you reappear on the right. 3. Hop from platform to platform and climb. Your score is your height in metres, and the world changes every 500 m. 4. A box holds one jump, then collapses. A sofa launches you twice as high. The robot vacuum moves — aim ahead of it. Curtains can be grabbed and climbed. 5. Collect fish: the shop sells 15 cat breeds for them. A breed is cosmetic only. 6. The ball of yarn gives a short flight upward; the milk bottle shields one fall at the bottom edge. 7. Never land on a cucumber — the cat panics and falls. Crows knock you out of the air. 8. Fall past the bottom edge and the run is over. "Play again" is always there; you may also watch an ad to float back on a balloon, once per run. 9. The 🔊 button in the corner turns the sound on and off.

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