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Heroes of Might and Magic II: The Price of Loyalty

Heroes of Might and Magic II: The Price of Loyalty

577K plays 4.7 out of 5

Overview

This is a game engine for the second generation of HOMM, written from scratch. It fully reproduces the original game with significant improvements in gameplay, graphics and logic (including support for high-resolution graphics, improved AI, numerous fixes and improvements to the user interface). All this breathes new life into one of the most exciting turn-based strategy games.

Videos and screenshots

  • Heroes of Might and Magic II: The Price of Loyalty screenshot 1
  • Heroes of Might and Magic II: The Price of Loyalty screenshot 2
  • Heroes of Might and Magic II: The Price of Loyalty screenshot 3
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  • Heroes of Might and Magic II: The Price of Loyalty screenshot 5
  • Heroes of Might and Magic II: The Price of Loyalty screenshot 6
  • Heroes of Might and Magic II: The Price of Loyalty screenshot 7
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How to play

  1. Open the game

    Press Play now and the game opens on its own screen.

  2. Follow the in-game instructions

    The controls and goals are shown inside the game as you play.

  3. Use the game menu

    The floating button over the game reloads it, saves it to your favourites, or takes you back out.

Game instructions

This is a turn-based strategy game in which the player controls a castle and heroes. Various buildings can be built in the castle - both for hiring troops and, for example, for studying magic. Having assembled an army, the heroes can travel with it across the game map, where various resources can be found. It is thanks to resources that it becomes possible to build buildings and hire troops. There are also mines on the map that can constantly provide resources, structures with various bonuses, and so on. Each hero has primary skills with a certain value (attack, defense, magic power, knowledge) and secondary ones (for example, pathfinder, necromancy, etc.). The hero does not have all of his secondary skills at once and are given at different levels of development (beginner, advanced, etc.). On the map there are neutral monsters, other castles, as well as heroes and castles of the enemy. The goal of each mission, as a rule, is to capture all enemy cities and destroy troops.

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